

About
The New Adventures of Flash Gordon, also known as The Adventures of Flash Gordon, is an animated television series. The series is actually called Flash Gordon but the expanded title is used in official records to distinguish it from previous versions. Filmation produced the series in 1979, partly as a reaction to the mammoth success of Star Wars Episode IV: A New Hope in 1977. The series was a homage to the original Flash Gordon comic strip and featured most of the original characters, including Flash's girlfriend Dale Arden, and the scientist Hans Zarkov. The series is still regarded as one of the most faithful adaptations, and one of Filmation's finest overall efforts. The basic story follows Flash and his companions as they travel to Mongo, where they are forced into battle by its ruler, Ming the Merciless, his daughter Princess Aura, and his army of Metal Men. To help their cause the heroes lead the formation of an alliance beginning with King Thun, leader of the Lion People; Prince Barin, ruler of Arboria; and King Vultan, leader of the Hawkmen. The original project was produced as a made-for-television feature film. When NBC saw the finished work, it was decided to turn the work into an animated TV series. The change in format resulted in the story being significantly expanded with a subplot of Ming secretly giving military technology to Hitler being dropped, as well as being set in the present day rather during World War II. When the series was cancelled after its 2nd season, the original footage was reassembled with the original soundtrack, including the final role of Ted Cassidy, and aired on primetime in 1982 as a TV movie, Flash Gordon: The Greatest Adventure of All.
Cast
Episodes
Season 1

Chapter One: A Planet In Peril
To save the planet Earth from complete destruction, Flash Gordon, Dale Arden and Dr. Hans Zarkov fly into outer space where they crashland on the strange and mysterious planet of Mongo. As the three are taken prisoner by the Gillmen they meet other captives: Prince Barin of Arboria and Thun the Lion Man. Escaping their captors Flash and his friends find themselves hunted by the cruel Princess Aura and her women warriors across dangerous swamps. The heroes soon come face-to-face with the evil Ming the Merciless...

Chapter Two: The Monsters Of Mongo
SynopsisEditHistoryDiscussWatch Their underground escape from Emperor Ming is interrupted by giant reptiles and Flash's battle with a reptilian monster to free Dale from its huge claw. Captured by Princess Aura and her witch women warriors, Flash, Dale and Thun are flown back to Mingo City where Flash and Thun are forced into mining deadly radiation active gridium ore by the lizard woman and Dale is consigned to Ming's harem. Later Princess Aura helps them flee the mines by a secret passage which leads them into the forest kingdom of Arboria. There Prince Barin's men and their deadly ice arrows keep Flash and his group on the run. The chapter ends with Flash and his friends trapped on a mountainous precipice and from on high the dreaded hawkmen descend upon them.

Chapter Three: Vultan, King Of The Hawkmen
The hawkmen capture Flash, Thun, Barin and Aura and fly them to King Vultan's mile-high, suspended sky city where the winged monarch announces he will marry Aura and sends Flash and his friends to slave in his atomic furnaces. Back at the palace Emperor Ming commands Dale to marry him and advises Dr. Zarkov that earth's days are numbered. In a spectacular sky battle Vultan's hawkmen are no match for Ming's rocket forces, who blast the hawkmen's sky city into rubble. Ming rescues his daughter Aura as his metalmen capture the city. This chapter ends with sky city in ruins and Vultan, Barin, Thun and Flash departing for Arboria where they will map their revenge on Ming the merciless.

Chapter Four: To Save Earth
From Ming's palace, Dr. Zarkov uses an astral projector to warn Flash in Arboria of the impending collision danger to earth and of Ming's planned metalmen's attack on Arboria. Even as Prince Barin's forest fighters rout the metalmen, Arboria is attacked on a second front by the molemen who burrow their way into the tree kingdom. Barin's men defeat this underground challenge and Flash and his friends commandeer the molemen's giant mole machine for a last ditch effort to save earth. Churning through molten lava, Flash guides the whirling mole machine into Ming's palace where he successfully wrests the planetary drive controls from Ming and guides Mongo away from earth. The chapter concludes as Flash and his friends on Mongo speed away from earth into unknown regions of outer space.

Chapter Five: The Beast Men's Prey

Chapter Six: Into the Water World
Fleeing from Princess Aura's robot rocket attack, Flash Gordon and his friends are attacked by a mysterious magnetic ray as they fly over the sea of mystery. Flash's rocket ship crashes and he, Dale and Dr. Zarkov are pulled beneath the sea into the multi-spired undersea city of Coralia. There Queen Undina has special machine altering techniques applied to Flash and his friends so they can breathe water as easily as they did air. Flash and Dr. Zarkov help Coralia Queen Undina defeat Ming's underwater laser firing submarine attack. Queen Undina rewards them with restoration of their air breathing ability and freedom, and as the chapter ends the group heads for Arboria.

Chapter Seven: Adventure In Arboria
Flash and his friends arrive in Arboria and are greeted by a huge swarm of flying, poisonous squirlons. Dr. Zarkov is bitten by a squirlon as the party swings through the tree forests in an attempt to escape the airborne rodents. Prince Barin, Thun and Vultan are reunited with Flash and his friends and all undergo the unknown dangers of the deep caverns, the river dragons and Ming's metalmen's attack before they finally find the rare antidote that saves Dr. Zarkov from the near-fatal squirlon wound.

Chapter Eight: The Frozen World
In Prince Barin's tree palace, Flash and his friends map plans to mount their fight against Ming the Merciless. Needing a scarce ore to power the machines to fight Ming, Flash flies to Queen Fria's province of ice and snow to search for the vital orium rocket fuel. Narrowly escaping injury from an enormous snow-dragon Flash and his party are welcomed to Frigia at gala ceremonies in the queen's glittering ice palace. Later Flash makes a friend of his enemy, Count Malo, as he saves Malo from the jaws of the giant ice worm. The chapter concludes with Flash and Queen Fria examining ways to save Dale Arden, Thun and Dr. Zarkov who have been captured by the gargantuan eight-foot giants that live in Frigia's underground caverns.
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